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BOSS also not much of the difficulty dragon nest
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By:
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xieling03
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Mood:
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in love
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Date:
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02/02/2012 03:27:22
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Music:
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None
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In addition, the master difficulty I went twice, (dragon nest gold ) the team is 2 Archer 2 a warrior, basically, apart from a little trouble with two BOSS, the other with two single BOSS ...... almost all the words in front by two soldiers, one a first attracted BOSS, archers speed solve the next The strange skull on the line, hit by two routes, a warrior + a PK archer a BOSS .... simple! ... Do not be so long as the previous two BOSS joint attack, five soldiers can certainly monoclonal BOSS ... FB .. BOSS of the first play ... nothing to say .. go straight into the fierce beat !..... shield cut as long as it broke, basically a death - again and again because of this .. BOSS .... can not play the body floating batter hit a second FB .. BOSS also not much of the difficulty, basically attack on collision with the rear wheels .. the bite (bite only a small amount of blood in the back 2 / 3 of the time only, when the other wheel collision can attack but not a lot of stiff ........) Dragon Raiders. Find it difficult to cross the border did not understand, understand this! Only in accordance with the feeling that they have contacted to write, the public is not easy to understand. We write their own teams to configure: 3 Sage, 2 worship, 2 magic guide, a roar series God of War. Premise, God of War roar department, Sage A provocative article full of provocative goods. Worship of whole milk. Magic lead off the first time: no matter how many ways, no matter how easy, we only stick to their conservative style of play. Unexpected because the first two hurdles, (dragonnest gold ) it will harm the whole team's depressed, 2 Sage go provocation, a ritual followed BUFF. Magic lead the remaining 2 1 1 Sage points the first row of worship shelling. Ares the second row. When the second wave of blame left twelve, a magic guide down, and a third strange one, and the festival immediately from the grasp of the hand control. Then a miracle, do not drive shield block, will be interrupted, and the devil immediately lead time acceleration, shackles, and then withdraw, and the festival miracle is done and also to withdraw the end of the fourth wave of blame when the same token, under the guidance of another ritual and magic, operation with the third wave, there are mobs came to power, the stage magic guide yoke, clear blame. Ares is responsible for his teammates to see blood, immediately rushed to dangerous heights, Sage will never be allowed to open the shield red thunder red chain lightning. Get stuck, let the magic is accelerating guide and miracle worship killed out. Dropped more or get stuck. Second off: 1. Gas station island into the trenches where all the players figure, Sage provocation, attacks all trenches, pits, once drug inhalation, immediately stop the attack, run back. Some slow-closing time is not easy to put the hand skills ban, mine is still red red shields hold. The end of the first wave of blame, there piranha, the team is still concentrated, strange clear one by one.is even move for a single change in the way, the toxic cloud tested a small fireball even forced to move use other skills instead. Glacier ice time and skill level related: in addition to the grudge in the old version of purification, air flash + ice pick in the ice is a necessary skill, then quickly hand is a useless and then killed. This is the old version of the strong elements of single-p origin of the outbreak of the argument, is now frozen ice time and skills linked to grades, it means that it takes a lot of sp to ensure that the glacier stability and duration. It may be reproduced in the 45s when the wind flash + Ice + Ice, relative to the ice, T3 Sage pk after all points were gradually filled with elements of halo, up to 42% of the double anti-spell, and ate so many elements bitterness.I have not actually know what properties to increase water attacks only increase the damage can not be increased and deceleration time of freezing, and high resistance to lack of water can make a strong deceleration, full of high-grade ice useless wind + ice + ice full class article = 0.5s a frozen halo + time + full element normal hand speed. The above formula reflects the most advanced elements of playing high-end Sage's frustration, so we have not to increase the heap property attacks that Weaken the part: fireball cd17s → 25s Glacier ice is no longer a fixed time, time and skill level related. Ice hot cd25s → 45s Fire Trail ice fog cd45s → 52s Ice, fire, double shield cd30s (buy dragon nest gold ) 50s → active passive damage reduction effect of reducing, with updated versions from time to time does not trigger the ice shield effect of the bug. Wind flash, slow effects, and greatly reduced time.Enhanced part: Ice Path Ice fog burning fire damage increase, a slight increase body Pa, Pa body substantially increase the fire trails, ice in the deceleration state effectively. Hellfire release fireball fireball flash storage time can be halved, from the 7th level of hell fire increased to 7m. First is that the weak to change it all. Cd fireball rising: the skill element of the lack of a change in the outbreak of skills within 20s, for the Fire and Dance is greatly reduced their dps. Original group p elements only need to throw fireballs, now have the cd in the 25s found between the other output,dragonnest gold p is even move for a single change in the way, the toxic cloud tested a small fireball even forced to move use other skills instead. Glacier ice time and skill level related: in addition to the grudge in the old version of purification, air flash + ice pick in the ice is a necessary skill, then quickly hand is a useless and then killed. This is the old version of the strong elements of single-p origin of the outbreak of the argument, is now frozen ice time and skills linked to grades, it means that it takes a lot of sp to ensure that the glacier stability and duration. It may be reproduced in the 45s when the wind flash + Ice + Ice, relative to the ice, T3 Sage pk after all points were gradually filled with elements of halo, up to 42% of the double anti-spell, and ate so many elements bitterness.I have not actually know what properties to increase water attacks only increase the damage can not be increased and deceleration time of freezing, and high resistance to lack of water can make a strong deceleration, full of high-grade ice useless wind + ice + ice full class article = 0.5s a frozen halo + time + full element normal hand speed. The above formula reflects the most advanced elements of playing high-end Sage's frustration, so we have not to increase the heap property attacks that hundreds of thousands of injuries, and only to those discordant elements in the ring and water resistance equipment. Ice Ice fog cd burning fire rising path: from the surface element dn limited outbreak of a short time.To the outbreak? Yes! (cheap dragon nest gold )
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